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HAZMAT : The Game

HAZMAT : The Game is a self-reflection/conversation card game about hazardous aspects of our lives. Use this game to reflect on and/or have a dialogue about hazardous norms and topics, how you and others may have dealt with/reproduced them, and how perhaps you could feel/think/act differently.

HAZMAT : The Game is a game about working to do better. To be better. It is a game about learning from the past and from each other. Play the game on your own or with others.

Make Your Own HAZMAT Game

Make your own HAZMAT Game with our DIY Guide!

Part 1

Part 2

About

How to Play

  1. Choose a deck
  2. Read the Code of Conduct
  3. Choose to play the Single or Multiplayer gameplay mode
  4. Play

Choose a HAZMAT Deck

Purchase as a Print-to-Play for $0.00 and/or as a physical copy
Purchase as a Print-to-Play for $0.00

Read the Code of Conduct

Choose Single Player or Multiplayer Gameplay Mode

PLAY!

Blog

HAZMAT DIY 1

Part 1 – How to make your own HAZMAT Game. We are opening up our tools and processes up to the community so that you can use them to make your own conversation games.

HAZMAT DIY 2

Part 2 – How to make your own HAZMAT Game. We are opening up our tools and processes up to the community so that you can use them to make your own conversation games.

Free P2Ps

TL;DR: HAZMAT: Hazardous Masculinity the print-to-play version is FREE over on our site.
Yesterday we started reading a book, “Colonized by the Data: The Costs of Connection,” in preparation for today’s Quello Center talk by the same name. One of the last questions during the Q&A session was about academia’s place in resisting Data Colonialism, particularly when increasingly the money funding this work comes from the very entities that are complicit in the system. One of the possibilities mentioned was that researchers/creatives/(people with the ability/privilege to), given their position of power and to varying degrees complicity, should make more tools available for free.

Credits

Game Developers

Casey O’Donnell is a queer CIS white guy [he/him]. He is an Associate Professor in the Department of Media and Information at Michigan State University. His research examines the creative collaborative work of videogame design and development. His book, “Developer’s Dilemma” is published by MIT Press. Casey is an active game developer, releasing “Kerem B’Yavneh,” in 2016 and “Fellowship of Fools: The (Friendship) Game” in 2018. You can find him on twitter @caseyodonnell.

Hermi(one) Banger is a non-binary [they/them] writer, game developer, farmer and witch. They released their first non-digital game, “Fellowship of Fools: The (Friendship) Game” in 2018. You can find them on twitter @hermionebanger.

Together, they make up Affinity Games LLC

Thanks To

Concept

We would like to thank Peggy Orenstein‘s article “The Miseducation of the American Boy” for depressing and inspiring us to make HAZMAT : The Game.

We would also like to thank Michel Foucault, in his writing we found the concept that became the foundation for HAZMAT’s single and multiplayer gameplay.

You can read more about the origin story of HAZMAT : The Game in this blog post.

Fonts

Vladimir Nikolic for the font “World Conflict” for the HAZMAT game title.

Graphics

Icon made by Freepik from www.flaticon.com


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